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1. [WTS] C5 Black Hole Static C4 - in Sell Orders [original thread]
Bump.
- by Michael MitchellM - at 2013.07.25 22:11:00
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2. [WTS] C5 Black Hole Static C4 - in Sell Orders [original thread]
Hello, I would like to sell this C5 I have found. The System name is J213502 It has two offline POSes and 4 POCOS out of 9 planets, it has 45 moons. The system has been inactive so far as we can tell and has a tonne of sigs. Please convo/mail ...
- by Michael MitchellM - at 2013.07.25 03:15:00
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3. Socket Closed - in Issues, Workarounds & Localization [original thread]
Was incursioning and half the fleet was socket closed, people in multiple countries, multiple ISPs This has to be a CCP issue!
- by Michael MitchellM - at 2013.05.31 10:24:00
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4. [Wormhole Space Mercenaries - Surely You're Joking] Hire us to murder the pe... - in Crime and Punishment [original thread]
I would definitely recommend them. They had a fast response time, and did their job well. I would use their services again.
- by Michael MitchellM - at 2013.05.19 21:34:00
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5. [WTB] C4 Cataclysm with Statics of C2 or C3 - in Want Ads & Trades [original thread]
Still looking for one.
- by Michael MitchellM - at 2013.05.07 00:59:00
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6. [WTB] C4 Cataclysm with Statics of C2 or C3 - in Want Ads & Trades [original thread]
Hello, I am looking for an empty C4 Cataclysm with Statics to either a C2 or C3. It is simple as that. Just an empty Wormhole, I don't care about additional assets. Thanks.
- by Michael MitchellM - at 2013.05.05 08:39:00
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7. [WTS] C5 Magnatar WH, Static to C5 - in Sell Orders [original thread]
Sold.
- by Michael MitchellM - at 2013.05.04 02:44:00
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8. [WTS] C5 Magnatar WH, Static to C5 - in Sell Orders [original thread]
Hello, I am looking to sell a C5 WH that I have found, it is entirely empty and has had no activity. The J tag is J105059. It currently has a Wandering From HS so I am looking for a quick buyer. I will take 300 mil for the WH.
- by Michael MitchellM - at 2013.05.03 20:38:00
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9. Why the Carrier Skills should not be changed - in Player Features and Ideas Discussion [original thread]
Danika Principe wrote: Yet forcing triage over jump skills would be a complete waste for a good chunk of K-space players. Swapping out one 20 day timesink for another really doesn't make that much difference in the grand scheme of things, unle...
- by Michael MitchellM - at 2013.04.25 05:03:00
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10. Why the Carrier Skills should not be changed - in Player Features and Ideas Discussion [original thread]
Maximus Andendare wrote: I have to agree that forcing jump skills over triage ones seems like a misstep, and a complete waste of sp for wormhole players. I still think that JDO should be there, just not to the extreme of Level V. Jumping i...
- by Michael MitchellM - at 2013.04.25 01:00:00
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11. Why the Carrier Skills should not be changed - in Player Features and Ideas Discussion [original thread]
Zan Shiro wrote: BS 5 being useful is real case by case. With BS tiericide coming even more so. go for easy here, Rokh. Most do not use range bonus to full potential...slight matter of at max range on rails you set yoursefl up for on grid war...
- by Michael MitchellM - at 2013.04.22 01:35:00
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12. Why the Carrier Skills should not be changed - in Player Features and Ideas Discussion [original thread]
It doesn't 'add 20 days'. It replaces 20 useless, irrelevant days with 20 days that are useful for 99% of carrier owners. It's not useful for wormhole dwellers when their capitals are in holes, no, but nor is BS V, save for those that reship and...
- by Michael MitchellM - at 2013.04.21 21:10:00
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13. Why the Carrier Skills should not be changed - in Player Features and Ideas Discussion [original thread]
seth Hendar wrote: Being able to jump is part of a ship, if it required a module I would agree with you but since it is actually part of the ship the changes make sense I support them. i also support the changes. jumping is one of the mai...
- by Michael MitchellM - at 2013.04.21 05:52:00
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14. Why the Carrier Skills should not be changed - in Player Features and Ideas Discussion [original thread]
CCP is currently planning on making the skill requirements for many ships much different then they are now. I have one concern with this: For Carriers, they are making it so you no longer need the racial BS to 5, but 3 instead. I have no real issu...
- by Michael MitchellM - at 2013.04.19 02:34:00
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15. POSes: I am a small portion of the community - in Jita Park Speakers Corner [original thread]
ORLY CCP, not many people use POSes? Please, you must have some sort of Statistics collection, and if you do, I bet you will find that many, many people have and use POSes. Also, if you do not have statistic collect, how does run a game so well? ...
- by Michael MitchellM - at 2013.01.18 07:00:00
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16. Skill point gain capped? - in DUST 514 Information Portal [original thread]
Mars Theran wrote: You should discuss this on the Dust forums; you'll find your answers there with a quick search. cannot find a dust forums besides this.
- by Michael MitchellM - at 2013.01.12 21:44:00
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17. Skill point gain capped? - in DUST 514 Information Portal [original thread]
In the past 24 hours I have played about maybe 20 or so matches and gained 40,000 skill points. Every match that I play is now only giving me 50 SP and I am not gaining any SP passively. Is this an intended SP cap? And if so how long does it last?...
- by Michael MitchellM - at 2013.01.12 09:12:00
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18. How do you use Station Containers in WH space? - in Wormholes [original thread]
Nostradamouse Riraille wrote: you can't really... Yes I did some more research on the issue and you cannot open Containers in Corp Hangar Arrays. So Station Containers are not a viable option.
- by Michael MitchellM - at 2013.01.07 03:32:00
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19. How do you use Station Containers in WH space? - in Wormholes [original thread]
I am attempting to use a station container in my corp hangar and I cannot figure out how to, please help.
- by Michael MitchellM - at 2013.01.07 02:16:00
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20. What array do you need to produce a Station Container in a POS? - in Science and Industry [original thread]
Styth spiting wrote: Can't make containers / POS items / anything that is deployed in space. Basically anything you can put into space / anchor and what have you cannot be made in a POS. Yes, you can make a super carrier, one of the largest ...
- by Michael MitchellM - at 2013.01.07 01:44:00
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